Project Destiny Forum Index Project Destiny
Development forums for Patori's Project Destiny.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

some thoughts

 
Post new topic   Reply to topic    Project Destiny Forum Index -> General Discussion/About
View previous topic :: View next topic  
Author Message
necro
Peasant


Joined: 29 Aug 2009
Posts: 5

PostPosted: Sat Aug 29, 2009 4:12 am    Post subject: some thoughts Reply with quote

It looks like this is an fantasy setting, and as it is hard in an online game to create a compelling narrative, getting the game attention might be harder if the theme is generic than if it were unusually cute, dark, etc. or some other genre that is less used. It also might be more tempting to copy content from other games which would make the game stand out even less.

The 5 types of armor is a lot, probably more than needed. I would suggest having only a few equipment slots and making each equipment distinct rather than lots of small increments...Fable is a great and terrible example of this with its very basic weapons that come in two categories, which are fun and on the other end its ridiculous armoring system which has way too many items so none of them seemed interesting (usually you would just wear a full outfit to get a bonus for doing so rather than experiment with mixing armors to try to get maximize negligible effects from certain pieces of armor)

Small balanced differences in things are often less fun than unique, distinct and possibly combinable effects. A good rpg should provide compelling, interesting options in order to be fun. As an example, imagine going into town and having a sword with 64 damage, 55 hit, and 59 skill; another sword with 94 damage, 55 hit, and 67 skill; an axe with 100 damage, 35 hit, 44 skill, etc...or a sword that deals 5 damage and doubles your hit, an axe that does 15 damage, and a 4 damage knife that has a nasty poison and doubles your sneak attack damage.

Another example is the Legend of Zelda, where what items existed in multiple forms multiplied in power. (Almost) Every item was useful and interesting, those items the were not were exceptions to the rules the series had followed with items through most games (twilight princess is a great example of how to screw up, with lots of useless and boring items like the horse call, the magic armor, the walking and water bombs, the dominion rod (which is used only in the level its found in), etc))
Back to top
View user's profile Send private message
necro
Peasant


Joined: 29 Aug 2009
Posts: 5

PostPosted: Sat Oct 24, 2009 2:00 am    Post subject: Reply with quote

seems like this is dead
Back to top
View user's profile Send private message
Patori
Site Admin


Joined: 28 Jul 2009
Posts: 25
Location: Toledo, Ohio

PostPosted: Sat Nov 28, 2009 12:46 pm    Post subject: Reply with quote

It's on hiatus.
Back to top
View user's profile Send private message Send e-mail AIM Address MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Project Destiny Forum Index -> General Discussion/About All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group. Hosted by phpBB.BizHat.com

Free Web Hosting | File Hosting | Photo Gallery | Matrimonial


Powered by PhpBB.BizHat.com, setup your forum now!
For Support, visit Forums.BizHat.com