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Armor Classes

 
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Patori
Site Admin


Joined: 28 Jul 2009
Posts: 25
Location: Toledo, Ohio

PostPosted: Wed Jul 29, 2009 4:34 pm    Post subject: Armor Classes Reply with quote

The top post of this thread will consist of armor classes that I intend to implement.

I hope to flesh these out in their own threads, or on a wiki when I get a chance.

Ideas? Think of something I didn't? Post below.

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Body
Cloth Bodies
Leather Bodies
Plate Bodies
Chain Bodies

Head
Hats
Helms
Goggles

Legs
Cloth Legs
Platelegs
Leather Legs

Feet
Leather Boots
Plate Boots
Cloth Shoes

Shields
Kiteshields
Round Shields
Bucklers
Square Shields
Pavises


Last edited by Patori on Thu Jul 30, 2009 11:28 am; edited 2 times in total
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The Littlest Mexican
Peasant


Joined: 29 Jul 2009
Posts: 4

PostPosted: Wed Jul 29, 2009 9:33 pm    Post subject: Reply with quote

I'm wondering if there will be enchanted items or something similar. Like a pair of pants that increases speed or a helmet that increases magic. Also you might want to include scarfs, bandannas, necklaces, or just weird add ons like fairy wings.
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Patori
Site Admin


Joined: 28 Jul 2009
Posts: 25
Location: Toledo, Ohio

PostPosted: Wed Jul 29, 2009 9:37 pm    Post subject: Reply with quote

Well, yeah. I was planning on there being a great deal of variation in the items. These are just classes used for grouping of equipment. I'm thinking that each class has certain defined armor classes that they may wear, and there will be a great deal of items within that armor class.

Maybe even a suffix/ prefix based system like diablo?
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necro
Peasant


Joined: 29 Aug 2009
Posts: 5

PostPosted: Sun Aug 30, 2009 5:33 am    Post subject: Reply with quote

Well, imo I would go armor/clothes, 1 or 2 use item slots (sword, spell book, grapling hook, bomb, etc like out of zelda), and 1 or 2 accessory slots. This would make the number of items to manage, design, etc far less.

Lets say you had a town called Thornbriar (I'm going to just make some terms up for this...), you could have a bladed shield called a Thorn Briar Buckler provide +3 defense and 2 deflection (again, just making up stuff) and provide protection to a nasty effect in the region, perhaps having your speed halved while walking through the thick high weeds in the Bloodnettle Forest.

A pair of Stormbravers Greaves could let you move through stormy conditions and moving water with greatly reduced penalties as well as increasing your speed by 3 and give 5 defense to electic attacks.
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